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Official Hellmoo Discussion Topic

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Official Hellmoo Discussion Topic Empty Official Hellmoo Discussion Topic

Post by Sir Gamealot Mon Jun 28, 2010 9:42 pm

Title says it all: discuss anything Hellmoo here. Trade stats, tips, stories, or anything you can think of here.

I'll start off the discussion. What main skills did you roll during character creation? I think I have blades clubs, torture, and repair.

Also, what would you say is a good level of mastery for blades? I currently have 1.55raw/[10].

Discuss!
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Post by UltimateGohan Wed Jun 30, 2010 3:28 pm

It looks like I, the person who brought HellMOO to TRT, will be first to post.

blades, pistols, rifles, repair

[20] blades is really good, you'll hit hard on most things. Start gymming reflexes, everyday. I currently have 20 reflexes, and 19 cool, which gives me [27] blades with 10.00 raw. After 6 raw, you can't grind anymore, so you'll have to learn from other players.

I don't even see why you tagged clubs, if your gonna master in blades, you can't do a thing with it.

I am the best in the world at ride, fear me.
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Post by Sir Gamealot Wed Jun 30, 2010 7:01 pm

Hmm..I'm still on like 1.65[10] blades.

And I didn't think to retag until after I'd confirmed them, but I'm stuck with the traits I have now; I don't feel like starting over again. Btw, what's ride?

Also, under what circumstances would zombies appear in the prison? That experience still haunts me.
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Post by UltimateGohan Wed Jun 30, 2010 7:05 pm

Ride is the skill that determines how well you skateboard (I also have the world record on freestyle trick skating and the top score for the level 1 halfpipe) and riding things like Warthog motorcycles. I still want one to hit that motorcycle ramp over the Adamant canyon.

A zombie shouldn't be in prison, because no matter what, a player zombie will reclone in Necropolis, which is like the home for zombies.
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